SW Hi-Tech Media Journey


Taking off on a journey through and beyond the StarWheels
as "flat-on-the-canvas" paintings,
here is a scenario of future uses of the StarWheel material.

 

These sequential steps are an outline for Initiatic Journeys / Evolutionay Trainings / Vision Quests... which are the real and upcoming forms of Entertainment (enter-attainment).

Level I: DISPLAY TECHNOLOGY (Computer Graphics):

  • 3D fixed-image angle-perspective views of StarWheels in full frame or in detail (sphere mapping).
  • 3D animation (continuous transforms). A sort of flying over and around a StarWheel as if exploring a new planet and making contact with its life-forms. When & if interest is triggered by a particular feature, additional programs allow to zoom-in (continuous or incremental) into chosen portions of the StarWheel and, at that new level, to experience live 3-D perspective transforms. The traveler-surfer would also be able to call upon:

    1. arrays of overlay grids and structural geometries...
    2. series of frequency pulses (on-off) to modulate the display, possibly linked-up with heart beats, breath, brain waves...
    3. banks of sounds/sonic effects correlated to an alphabet / hiero-language of shape-color...
    4. menus / filters of pre-programmed color sequences (e. g. rainbow sweeps), surface textures (e. g. five elements, grain density increments, ripple-wave effects...) or magnitudes (fractal nesting)...

     

  • 3D animation of inter-StarWheel transfers: a memory bank of correlated resonant codes within the entire series of StarWheels (resonant geometries, symbolic shapes, key colors...) would allow to zoom-in on some detail of a particular StarWheel and, by "quantum tunneling" through a color-frequency vortex, to translate/emerge into a window-detail (new land) of another StarWheel. This would be akin to pre-cognize a future step in the journey and to become acquainted with the Hyper-Level journey-game - which is the Meta-mandala of the matrix-code generating the individual StarWheels.

 

Level II. INTERACTIVE DISPLAY TECHNOLOGY (Virtual Reality):


... Existing and upcoming set-ups of virtual reality (individual virtual suits or seated virtual theaters) as applied to StarWheel landscapes / environments / journeys...

Level III. STEP-IN TECHNOLOGY (Bubble Holography):

  • Simple space-filling spherical structures, large enough to be entered (or to be built around the traveler-player/group). This could be simple surround-screens used to project a StarWheel, from two sources (ceiling-floor, front-back)... It could also be more sophisticated laser-beam / holographic set-ups capable of creating the multiple-boundary / staggered layers of a walk-in field of textures and colors...
  • Vibrational-Field Holography (VFH - outer sensory): various configurations of live/pulsating frequencies. Each frequency packet / signature domain of the field has a specific experiential feel of and by itself. Example: sense-evoking frequency progression/build-up from outermost layer to innermost: tactile -- visual -- auditory -- gustative -- olfactory...
  • This would be a sort of synaesthesia convergence chamber. By moving their body (or parts thereof) in and through the frequency regions , the players would sense/experience entire ranges of emotional/mental/ energetic states... and would learn how to harmonize them. In a preliminary phase, VFH would use simplified StarWheel core-designs (StarWheel yantras). Later on, the capacity to re-create more complex and dynamic field architectures would make use of full StarWheel scans.
  • Morphic Network Holography (MNH - outer sensory): the layers/ membranes of MNH would be pre-formed by containment fields/ morphic baffles and channels (with magnetic/sonic boundaries...) that would be filled-in by flows of sensonic/organic material (liquid crystal/ liquid light...)
  • The structural geometries are the yang circulatory network system and the color-sounds sensonic quanta are the yin life-force flowing through. This is a living system holography (bio-holography) with components perceived as if moving through display models of energy fields... A flow-form holography experienced from the inside out. (click on From Inside Out)

 

Level IV. INTERACTIVE STEP-IN TECHNOLOGY (Psi-Holography):


This is direct and active involvment in modifying / co-creating a "StarWheel Hologram", through the use of advanced sonic / kinetic / magnetic sensors and feedback loops.

New forms of personal journeys / ceremonial quests, spirit choreographies would express the interface of personal / group energies with the StarWheels as a data bank of auric field matrices available in a real-size bubble holography form. Outer / Inner Healing modalities could be freely explored.

Level V. RETURN TO SOURCE:

As always, this is the Ground of Being.

This is letting go of all manner of technology or desire to control,
create, understand or even experience / perceive...

Letting even go of the concept of a journey and,
by surrendering to the simple Mergence of Being,
recognize that we are

the Unmoving Journey.